One of the greatest parts of a game like Skyrim, which builds storylines around decisions that you make in the game about whether you're good or evil, virtuous or villainous, is that you get to set your own course and see the consequence of your actions. But sometimes these strange courses that are set in games are self-imposed. Here's a great example of how one decision in Skyrim, adopting a dog whose owner was killed, set off a chain reaction of events that completely dominated how this guy played the game.
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How Adopting A Dog In Skyrim Turned The Game Into A Stressful Mess